Balls drop into a triangle of pegs and hop left or right off each row before settling in a slot at the bottom, like a Galton board. Three balls, three paths, one 2.4s clock.
Also known as: galton board animation, pachinko loader, balls bouncing through pegs.
<div class="ldr-plinko" role="status" aria-label="Loading"> <span class="ldr-plinko-pegs" style="--r: 0"></span> <span class="ldr-plinko-pegs" style="--r: 1"></span> <span class="ldr-plinko-pegs" style="--r: 2"></span> <span class="ldr-plinko-pegs" style="--r: 3"></span> <span class="ldr-plinko-ball"><span></span></span> <span class="ldr-plinko-ball"><span></span></span> <span class="ldr-plinko-ball"><span></span></span> </div>
.ldr-plinko {
--s: var(--ldr-size, 48px);
--c: var(--ldr-color, #3b82f6);
position: relative;
width: calc(var(--s) * 1.2);
height: calc(var(--s) * 1.1);
}
.ldr-plinko::after {
content: "";
position: absolute;
left: 0;
right: 0;
bottom: 0;
height: calc(var(--s) / 24);
border-radius: calc(var(--s) / 48);
background: color-mix(in srgb, var(--ldr-color, #3b82f6) 35%, transparent);
}
/* Row r holds r + 1 pegs, 0.24 --s apart, centered. */
.ldr-plinko-pegs {
position: absolute;
top: calc(var(--s) * (0.25 + var(--r) * 0.2));
left: calc(50% - (var(--r) + 1) * var(--s) * 0.12);
width: calc((var(--r) + 1) * var(--s) * 0.24);
height: calc(var(--s) * 0.1);
background: radial-gradient(circle, color-mix(in srgb, var(--ldr-color, #3b82f6) 55%, transparent) 0 calc(var(--s) * 0.035), transparent calc(var(--s) * 0.035 + 0.5px)) 0 0 / calc(var(--s) * 0.24) 100% repeat-x;
}
.ldr-plinko-ball {
position: absolute;
top: 0;
left: 50%;
animation: ldr-plinko-path-a 2.4s linear infinite;
}
.ldr-plinko-ball > span {
position: absolute;
width: calc(var(--s) * 0.14);
height: calc(var(--s) * 0.14);
margin: calc(var(--s) * -0.07);
border-radius: 50%;
background: var(--c);
animation: ldr-plinko-drop 2.4s infinite;
}
.ldr-plinko-ball:nth-child(6) { animation-name: ldr-plinko-path-b; }
.ldr-plinko-ball:nth-child(7) { animation-name: ldr-plinko-path-c; }
.ldr-plinko-ball:nth-child(6),
.ldr-plinko-ball:nth-child(6) > span { animation-delay: -0.8s; }
.ldr-plinko-ball:nth-child(7),
.ldr-plinko-ball:nth-child(7) > span { animation-delay: -1.6s; }
/* Each hop: a small rise off the peg (ease out), then a fall to the next row (ease in). */
@keyframes ldr-plinko-drop {
0% { transform: translateY(calc(var(--s) * 0.04)); opacity: 0; animation-timing-function: cubic-bezier(0.33, 0, 0.67, 0.33); }
5% { opacity: 1; }
10% { transform: translateY(calc(var(--s) * 0.195)); animation-timing-function: cubic-bezier(0.33, 0.67, 0.67, 1); }
16% { transform: translateY(calc(var(--s) * 0.15)); animation-timing-function: cubic-bezier(0.33, 0, 0.67, 0.33); }
25% { transform: translateY(calc(var(--s) * 0.395)); animation-timing-function: cubic-bezier(0.33, 0.67, 0.67, 1); }
31% { transform: translateY(calc(var(--s) * 0.35)); animation-timing-function: cubic-bezier(0.33, 0, 0.67, 0.33); }
40% { transform: translateY(calc(var(--s) * 0.595)); animation-timing-function: cubic-bezier(0.33, 0.67, 0.67, 1); }
46% { transform: translateY(calc(var(--s) * 0.55)); animation-timing-function: cubic-bezier(0.33, 0, 0.67, 0.33); }
55% { transform: translateY(calc(var(--s) * 0.795)); animation-timing-function: cubic-bezier(0.33, 0.67, 0.67, 1); }
61% { transform: translateY(calc(var(--s) * 0.75)); animation-timing-function: cubic-bezier(0.33, 0, 0.67, 0.33); }
72%, 88% { transform: translateY(calc(var(--s) * 0.99)); opacity: 1; }
96%, 100% { transform: translateY(calc(var(--s) * 0.99)); opacity: 0; }
}
@keyframes ldr-plinko-path-a {
0%, 10% { transform: translateX(0); }
25% { transform: translateX(calc(var(--s) * 0.12)); }
40% { transform: translateX(0); }
55% { transform: translateX(calc(var(--s) * 0.12)); }
72%, 100% { transform: translateX(calc(var(--s) * 0.24)); }
}
@keyframes ldr-plinko-path-b {
0%, 10% { transform: translateX(0); }
25% { transform: translateX(calc(var(--s) * -0.12)); }
40% { transform: translateX(calc(var(--s) * -0.24)); }
55% { transform: translateX(calc(var(--s) * -0.12)); }
72%, 100% { transform: translateX(calc(var(--s) * -0.24)); }
}
@keyframes ldr-plinko-path-c {
0%, 10% { transform: translateX(0); }
25% { transform: translateX(calc(var(--s) * 0.12)); }
40% { transform: translateX(calc(var(--s) * 0.24)); }
55% { transform: translateX(calc(var(--s) * 0.12)); }
72%, 100% { transform: translateX(0); }
}
@media (prefers-reduced-motion: reduce) {
.ldr-plinko, .ldr-plinko *, .ldr-plinko::before, .ldr-plinko::after, .ldr-plinko *::before, .ldr-plinko *::after {
animation-duration: 3s;
}
}--ldr-color on the element or a parent.
Currently previewing #3b82f6.--ldr-size. Every dimension in the snippet is
derived from it. Currently previewing 64px.animation shorthand.
Delays on the children are relative, so they keep their rhythm.role="status" and an
aria-label so screen readers announce the wait. The reduced-motion rule
at the end slows the animation for users who asked for less motion.