An isometric cube hops, stretching on take-off and squashing on landing, and tumbles a third of a turn in the air so its three shaded faces trade places. One hexagon clip-path with a conic-gradient.
Also known as: isometric cube loader, bouncing cube loader, hopping cube animation.
<div class="ldr-tumbling-cube" role="status" aria-label="Loading"><span></span></div>
.ldr-tumbling-cube {
--s: var(--ldr-size, 48px);
--c: var(--ldr-color, #3b82f6);
--w: calc(var(--s) * 0.56);
position: relative;
width: var(--s);
height: calc(var(--s) * 1.3);
}
.ldr-tumbling-cube::after {
content: "";
position: absolute;
left: 50%;
bottom: calc(var(--s) * 0.04);
width: calc(var(--s) * 0.62);
height: calc(var(--s) * 0.1);
margin-left: calc(var(--s) * -0.31);
border-radius: 50%;
background: color-mix(in srgb, var(--ldr-color, #3b82f6) 22%, transparent);
animation: ldr-tumbling-cube-shadow 0.8s infinite;
}
.ldr-tumbling-cube span {
position: absolute;
left: 50%;
bottom: calc(var(--s) * 0.08);
width: var(--w);
height: calc(var(--w) * 1.1547);
margin-left: calc(var(--w) / -2);
transform-origin: 50% 100%;
animation: ldr-tumbling-cube-hop 0.8s infinite;
}
.ldr-tumbling-cube span::before {
content: "";
position: absolute;
inset: 0;
clip-path: polygon(50% 0, 100% 25%, 100% 75%, 50% 100%, 0 75%, 0 25%);
background: conic-gradient(from -60deg, color-mix(in srgb, var(--c) 55%, #fff) 0 120deg, var(--c) 0 240deg, color-mix(in srgb, var(--c) 62%, #000) 0);
animation: ldr-tumbling-cube-turn 2.4s cubic-bezier(0.45, 0, 0.55, 1) infinite;
}
@keyframes ldr-tumbling-cube-hop {
0% { transform: translateY(0) scale(1.14, 0.82); animation-timing-function: cubic-bezier(0.3, 0, 0.5, 1); }
12% { transform: translateY(0) scale(0.9, 1.1); animation-timing-function: cubic-bezier(0.2, 0.6, 0.4, 1); }
50% { transform: translateY(calc(var(--s) * -0.42)) scale(1, 1); animation-timing-function: cubic-bezier(0.6, 0, 0.8, 0.4); }
88% { transform: translateY(0) scale(0.94, 1.06); animation-timing-function: cubic-bezier(0.2, 0.6, 0.4, 1); }
100% { transform: translateY(0) scale(1.14, 0.82); }
}
@keyframes ldr-tumbling-cube-turn {
0%, 4% { transform: rotate(0deg); }
29%, 37% { transform: rotate(120deg); }
62%, 70% { transform: rotate(240deg); }
96%, 100% { transform: rotate(360deg); }
}
@keyframes ldr-tumbling-cube-shadow {
0%, 100% { transform: scale(1.1); opacity: 1; }
50% { transform: scale(0.55); opacity: 0.45; }
}
@media (prefers-reduced-motion: reduce) {
.ldr-tumbling-cube, .ldr-tumbling-cube *, .ldr-tumbling-cube::before, .ldr-tumbling-cube::after, .ldr-tumbling-cube *::before, .ldr-tumbling-cube *::after {
animation-duration: 3s;
}
}--ldr-color on the element or a parent.
Currently previewing #3b82f6.--ldr-size. Every dimension in the snippet is
derived from it. Currently previewing 64px.animation shorthand.
Delays on the children are relative, so they keep their rhythm.role="status" and an
aria-label so screen readers announce the wait. The reduced-motion rule
at the end slows the animation for users who asked for less motion.