A square tips over its corner and rolls along a short floor, two rolls out and two rolls back. The pivot is transform-origin on a corner; a stepped parent resets the roll so the loop never slides.
Also known as: tipping square loader, rolling box animation, flipping block loader.
<div class="ldr-rolling-square" role="status" aria-label="Loading"><span></span></div>
.ldr-rolling-square {
--s: var(--ldr-size, 48px);
--c: var(--ldr-color, #3b82f6);
--w: calc(var(--s) * 0.42);
position: relative;
width: calc(var(--w) * 3);
height: var(--s);
}
.ldr-rolling-square::before {
content: "";
position: absolute;
left: calc(var(--s) * -0.04);
right: calc(var(--s) * -0.04);
bottom: calc(var(--s) * 0.12);
height: calc(var(--s) / 20);
border-radius: calc(var(--s) / 40);
background: color-mix(in srgb, var(--ldr-color, #3b82f6) 20%, transparent);
}
.ldr-rolling-square span {
position: absolute;
left: 0;
bottom: calc(var(--s) * 0.17);
width: var(--w);
height: var(--w);
animation: ldr-rolling-square-step 2.4s step-end infinite;
}
.ldr-rolling-square span::before {
content: "";
position: absolute;
inset: 0;
border-radius: calc(var(--s) / 30);
background: var(--c);
animation: ldr-rolling-square-roll 2.4s infinite;
}
@keyframes ldr-rolling-square-step {
0% { transform: translateX(0); }
25% { transform: translateX(var(--w)); }
50% { transform: translateX(calc(var(--w) * 2)); }
75% { transform: translateX(var(--w)); }
100% { transform: translateX(0); }
}
@keyframes ldr-rolling-square-roll {
0% { transform: rotate(0deg); transform-origin: 100% 100%; animation-timing-function: cubic-bezier(0.55, 0, 0.75, 0.9); }
19% { transform: rotate(90deg); transform-origin: 100% 100%; animation-timing-function: step-end; }
25% { transform: rotate(0deg); transform-origin: 100% 100%; animation-timing-function: cubic-bezier(0.55, 0, 0.75, 0.9); }
44% { transform: rotate(90deg); transform-origin: 100% 100%; animation-timing-function: step-end; }
50% { transform: rotate(0deg); transform-origin: 0% 100%; animation-timing-function: cubic-bezier(0.55, 0, 0.75, 0.9); }
69% { transform: rotate(-90deg); transform-origin: 0% 100%; animation-timing-function: step-end; }
75% { transform: rotate(0deg); transform-origin: 0% 100%; animation-timing-function: cubic-bezier(0.55, 0, 0.75, 0.9); }
94% { transform: rotate(-90deg); transform-origin: 0% 100%; animation-timing-function: step-end; }
100% { transform: rotate(0deg); transform-origin: 0% 100%; }
}
@media (prefers-reduced-motion: reduce) {
.ldr-rolling-square, .ldr-rolling-square *, .ldr-rolling-square::before, .ldr-rolling-square::after, .ldr-rolling-square *::before, .ldr-rolling-square *::after {
animation-duration: 3s;
}
}--ldr-color on the element or a parent.
Currently previewing #3b82f6.--ldr-size. Every dimension in the snippet is
derived from it. Currently previewing 64px.animation shorthand.
Delays on the children are relative, so they keep their rhythm.role="status" and an
aria-label so screen readers announce the wait. The reduced-motion rule
at the end slows the animation for users who asked for less motion.