Two labelled inputs, a checkbox row and a full-width button, breathing with the same curve as Tailwind's animate-pulse. A caret blinks in the first field so it reads as a form, not just boxes.
Also known as: login form skeleton, input field placeholder, form loading state.
<div class="ldr-skeleton-form" role="status" aria-label="Loading content"> <span class="ldr-skeleton-form-label"></span> <span class="ldr-skeleton-form-input"><span></span></span> <span class="ldr-skeleton-form-label"></span> <span class="ldr-skeleton-form-input"></span> <span class="ldr-skeleton-form-check"></span> <span class="ldr-skeleton-form-button"></span> </div>
.ldr-skeleton-form {
--s: var(--ldr-size, 48px);
--c: var(--ldr-color, #3b82f6);
display: grid;
gap: calc(var(--s) / 10);
width: calc(var(--s) * 4.6);
animation: ldr-skeleton-form-pulse 2s cubic-bezier(0.4, 0, 0.6, 1) infinite;
}
.ldr-skeleton-form-label {
width: calc(var(--s) * 1.3);
height: calc(var(--s) / 7);
border-radius: var(--s);
background: color-mix(in srgb, var(--ldr-color, #3b82f6) 24%, transparent);
}
.ldr-skeleton-form-label:nth-child(3) { width: calc(var(--s) * 1.7); }
.ldr-skeleton-form-input {
position: relative;
height: calc(var(--s) * 0.56);
margin-bottom: calc(var(--s) / 14);
border-radius: calc(var(--s) / 8);
box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--ldr-color, #3b82f6) 30%, transparent);
}
.ldr-skeleton-form-input span {
position: absolute;
top: 28%;
bottom: 28%;
left: calc(var(--s) / 6);
width: max(1px, calc(var(--s) / 28));
background: var(--c);
animation: ldr-skeleton-form-caret 1s steps(1) infinite;
}
.ldr-skeleton-form-check {
display: flex;
align-items: center;
gap: calc(var(--s) / 7);
margin-bottom: calc(var(--s) / 14);
}
.ldr-skeleton-form-check::before,
.ldr-skeleton-form-check::after {
content: "";
width: calc(var(--s) * 0.3);
height: calc(var(--s) * 0.3);
border-radius: calc(var(--s) / 16);
box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--ldr-color, #3b82f6) 30%, transparent);
}
.ldr-skeleton-form-check::after {
width: calc(var(--s) * 1.9);
height: calc(var(--s) / 7);
border-radius: var(--s);
box-shadow: none;
background: color-mix(in srgb, var(--ldr-color, #3b82f6) 24%, transparent);
}
.ldr-skeleton-form-button {
height: calc(var(--s) * 0.56);
border-radius: calc(var(--s) / 8);
background: color-mix(in srgb, var(--ldr-color, #3b82f6) 32%, transparent);
}
@keyframes ldr-skeleton-form-pulse {
50% { opacity: 0.5; }
}
@keyframes ldr-skeleton-form-caret {
50% { opacity: 0; }
}
@media (prefers-reduced-motion: reduce) {
.ldr-skeleton-form, .ldr-skeleton-form *, .ldr-skeleton-form::before, .ldr-skeleton-form::after, .ldr-skeleton-form *::before, .ldr-skeleton-form *::after {
animation-duration: 3s;
}
}The same loader using only Tailwind's built-in animation utilities. No custom keyframes or config needed.
<div class="w-56 animate-pulse space-y-2" role="status" aria-label="Loading content"> <div class="h-1.5 w-14 rounded-full bg-gray-200"></div> <div class="relative h-9 rounded-lg border border-gray-200"><div class="absolute inset-y-2.5 left-3 w-px bg-blue-500"></div></div> <div class="!mt-4 h-1.5 w-20 rounded-full bg-gray-200"></div> <div class="h-9 rounded-lg border border-gray-200"></div> <div class="!mt-4 flex items-center gap-2"><div class="h-3 w-3 rounded border border-gray-200"></div><div class="h-1.5 w-24 rounded-full bg-gray-200"></div></div> <div class="!mt-4 h-9 rounded-lg bg-gray-200"></div> </div>
--ldr-color on the element or a parent.
Currently previewing #3b82f6.--ldr-size. Every dimension in the snippet is
derived from it. Currently previewing 64px.animation shorthand.
Delays on the children are relative, so they keep their rhythm.role="status" and an
aria-label so screen readers announce the wait. The reduced-motion rule
at the end slows the animation for users who asked for less motion.