AI CSS Animations

Form Skeleton

Two labelled inputs, a checkbox row and a full-width button, breathing with the same curve as Tailwind's animate-pulse. A caret blinks in the first field so it reads as a form, not just boxes.

Also known as: login form skeleton, input field placeholder, form loading state.

HTML

<div class="ldr-skeleton-form" role="status" aria-label="Loading content">
  <span class="ldr-skeleton-form-label"></span>
  <span class="ldr-skeleton-form-input"><span></span></span>
  <span class="ldr-skeleton-form-label"></span>
  <span class="ldr-skeleton-form-input"></span>
  <span class="ldr-skeleton-form-check"></span>
  <span class="ldr-skeleton-form-button"></span>
</div>

CSS

.ldr-skeleton-form {
  --s: var(--ldr-size, 48px);
  --c: var(--ldr-color, #3b82f6);
  display: grid;
  gap: calc(var(--s) / 10);
  width: calc(var(--s) * 4.6);
  animation: ldr-skeleton-form-pulse 2s cubic-bezier(0.4, 0, 0.6, 1) infinite;
}
.ldr-skeleton-form-label {
  width: calc(var(--s) * 1.3);
  height: calc(var(--s) / 7);
  border-radius: var(--s);
  background: color-mix(in srgb, var(--ldr-color, #3b82f6) 24%, transparent);
}
.ldr-skeleton-form-label:nth-child(3) { width: calc(var(--s) * 1.7); }
.ldr-skeleton-form-input {
  position: relative;
  height: calc(var(--s) * 0.56);
  margin-bottom: calc(var(--s) / 14);
  border-radius: calc(var(--s) / 8);
  box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--ldr-color, #3b82f6) 30%, transparent);
}
.ldr-skeleton-form-input span {
  position: absolute;
  top: 28%;
  bottom: 28%;
  left: calc(var(--s) / 6);
  width: max(1px, calc(var(--s) / 28));
  background: var(--c);
  animation: ldr-skeleton-form-caret 1s steps(1) infinite;
}
.ldr-skeleton-form-check {
  display: flex;
  align-items: center;
  gap: calc(var(--s) / 7);
  margin-bottom: calc(var(--s) / 14);
}
.ldr-skeleton-form-check::before,
.ldr-skeleton-form-check::after {
  content: "";
  width: calc(var(--s) * 0.3);
  height: calc(var(--s) * 0.3);
  border-radius: calc(var(--s) / 16);
  box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--ldr-color, #3b82f6) 30%, transparent);
}
.ldr-skeleton-form-check::after {
  width: calc(var(--s) * 1.9);
  height: calc(var(--s) / 7);
  border-radius: var(--s);
  box-shadow: none;
  background: color-mix(in srgb, var(--ldr-color, #3b82f6) 24%, transparent);
}
.ldr-skeleton-form-button {
  height: calc(var(--s) * 0.56);
  border-radius: calc(var(--s) / 8);
  background: color-mix(in srgb, var(--ldr-color, #3b82f6) 32%, transparent);
}
@keyframes ldr-skeleton-form-pulse {
  50% { opacity: 0.5; }
}
@keyframes ldr-skeleton-form-caret {
  50% { opacity: 0; }
}

@media (prefers-reduced-motion: reduce) {
  .ldr-skeleton-form, .ldr-skeleton-form *, .ldr-skeleton-form::before, .ldr-skeleton-form::after, .ldr-skeleton-form *::before, .ldr-skeleton-form *::after {
    animation-duration: 3s;
  }
}

Tailwind CSS version

The same loader using only Tailwind's built-in animation utilities. No custom keyframes or config needed.

<div class="w-56 animate-pulse space-y-2" role="status" aria-label="Loading content">
  <div class="h-1.5 w-14 rounded-full bg-gray-200"></div>
  <div class="relative h-9 rounded-lg border border-gray-200"><div class="absolute inset-y-2.5 left-3 w-px bg-blue-500"></div></div>
  <div class="!mt-4 h-1.5 w-20 rounded-full bg-gray-200"></div>
  <div class="h-9 rounded-lg border border-gray-200"></div>
  <div class="!mt-4 flex items-center gap-2"><div class="h-3 w-3 rounded border border-gray-200"></div><div class="h-1.5 w-24 rounded-full bg-gray-200"></div></div>
  <div class="!mt-4 h-9 rounded-lg bg-gray-200"></div>
</div>

Customizing this loader

  • Color: set --ldr-color on the element or a parent. Currently previewing #3b82f6.
  • Size: set --ldr-size. Every dimension in the snippet is derived from it. Currently previewing 64px.
  • Speed: change the duration on the animation shorthand. Delays on the children are relative, so they keep their rhythm.
  • Accessibility: the root carries role="status" and an aria-label so screen readers announce the wait. The reduced-motion rule at the end slows the animation for users who asked for less motion.

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