An indeterminate pill track with a dot that rallies from wall to wall, stretching as it speeds through the middle and squashing flat against each end, with a faint echo trailing behind.
Also known as: ping pong loader, back and forth loading bar, knight rider loader.
<div class="ldr-bouncing-dot-progress-bar" role="progressbar" aria-label="Loading"><span></span></div>
.ldr-bouncing-dot-progress-bar {
--s: var(--ldr-size, 48px);
--c: var(--ldr-color, #3b82f6);
--d: calc(var(--s) * 0.3);
--p: calc(var(--s) * 0.07);
--run: calc(var(--s) * 4.5 - var(--d) - var(--p) * 2);
position: relative;
width: calc(var(--s) * 4.5);
height: calc(var(--d) + var(--p) * 2);
border-radius: var(--s);
background: color-mix(in srgb, var(--ldr-color, #3b82f6) 12%, transparent);
box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--ldr-color, #3b82f6) 22%, transparent);
}
.ldr-bouncing-dot-progress-bar::before,
.ldr-bouncing-dot-progress-bar span {
position: absolute;
top: var(--p);
left: var(--p);
width: var(--d);
height: var(--d);
border-radius: 50%;
background: var(--c);
animation: ldr-bouncing-dot-progress-bar-rally 1.4s infinite;
}
.ldr-bouncing-dot-progress-bar::before {
content: "";
opacity: 0.3;
animation-delay: -1.365s;
}
@keyframes ldr-bouncing-dot-progress-bar-rally {
0% { transform: translateX(calc(var(--d) * -0.12)) scale(0.72, 1.2); animation-timing-function: cubic-bezier(0.2, 0.6, 0.4, 1); }
6% { transform: translateX(calc(var(--d) * 0.2)) scale(1); animation-timing-function: cubic-bezier(0.4, 0, 0.6, 1); }
25% { transform: translateX(calc(var(--run) / 2)) scale(1.7, 0.78); animation-timing-function: cubic-bezier(0.4, 0, 0.6, 1); }
44% { transform: translateX(calc(var(--run) - var(--d) * 0.2)) scale(1); animation-timing-function: cubic-bezier(0.6, 0, 0.8, 0.4); }
50% { transform: translateX(calc(var(--run) + var(--d) * 0.12)) scale(0.72, 1.2); animation-timing-function: cubic-bezier(0.2, 0.6, 0.4, 1); }
56% { transform: translateX(calc(var(--run) - var(--d) * 0.2)) scale(1); animation-timing-function: cubic-bezier(0.4, 0, 0.6, 1); }
75% { transform: translateX(calc(var(--run) / 2)) scale(1.7, 0.78); animation-timing-function: cubic-bezier(0.4, 0, 0.6, 1); }
94% { transform: translateX(calc(var(--d) * 0.2)) scale(1); animation-timing-function: cubic-bezier(0.6, 0, 0.8, 0.4); }
100% { transform: translateX(calc(var(--d) * -0.12)) scale(0.72, 1.2); }
}
@media (prefers-reduced-motion: reduce) {
.ldr-bouncing-dot-progress-bar, .ldr-bouncing-dot-progress-bar *, .ldr-bouncing-dot-progress-bar::before, .ldr-bouncing-dot-progress-bar::after, .ldr-bouncing-dot-progress-bar *::before, .ldr-bouncing-dot-progress-bar *::after {
animation-duration: 3s;
}
}--ldr-color on the element or a parent.
Currently previewing #3b82f6.--ldr-size. Every dimension in the snippet is
derived from it. Currently previewing 64px.animation shorthand.
Delays on the children are relative, so they keep their rhythm.role="status" and an
aria-label so screen readers announce the wait. The reduced-motion rule
at the end slows the animation for users who asked for less motion.