A cartoon jump every two seconds: it crouches, stretches tall on take off, squashes on landing and waits. Anticipation and a rest make it feel alive, not frantic. The pivot is the bottom edge.
Also known as: css jump animation, squash and stretch, jumping loop.
<div class="kfa-jump">Jump</div>
.kfa-jump {
--c: var(--kfa-color, #3b82f6);
font-size: var(--kfa-size, 16px);
display: grid;
place-items: center;
width: 5.5em;
height: 5.5em;
border-radius: 1em;
background: var(--c);
color: #fff;
font-family: system-ui, sans-serif;
font-weight: 700;
box-shadow: 0 0.6em 1.4em -0.6em color-mix(in srgb, var(--c) 70%, transparent);
transform-origin: 50% 100%;
animation: kfa-jump-leap 2s infinite;
}
@keyframes kfa-jump-leap {
0% { transform: translateY(0) scale(1, 1); animation-timing-function: ease-in-out; }
/* crouch and hold */
9%, 13% { transform: translateY(0) scale(1.14, 0.84); animation-timing-function: cubic-bezier(0.3, 0, 0.5, 1); }
/* take off stretched, slow into the top */
19% { transform: translateY(-0.8em) scale(0.88, 1.16); animation-timing-function: cubic-bezier(0.2, 0.6, 0.35, 1); }
31% { transform: translateY(-1.9em) scale(1, 1); animation-timing-function: cubic-bezier(0.55, 0, 0.8, 0.4); }
/* fall, squash, settle */
41% { transform: translateY(0) scale(0.92, 1.1); animation-timing-function: ease-out; }
45% { transform: translateY(0) scale(1.18, 0.82); animation-timing-function: ease-in-out; }
51% { transform: translateY(0) scale(0.96, 1.04); animation-timing-function: ease-in-out; }
57%, 100% { transform: translateY(0) scale(1, 1); }
}
@media (prefers-reduced-motion: reduce) {
.kfa-jump, .kfa-jump *, .kfa-jump::before, .kfa-jump::after, .kfa-jump *::before, .kfa-jump *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}--kfa-color on the element or a parent.
Currently previewing #3b82f6.--kfa-size. Every other dimension is in
em, so the whole thing scales together. Currently previewing 16px.transition or animation
shorthand. Staggered delays are relative, so they keep their rhythm.