Two colors share the border and play tug of war: the split drifts round while each side keeps winning and losing ground. One @property angle turns it and a second percentage moves the split.
Also known as: two color border css, half and half border css, split color border.
<div class="bdr-two-tone-border">Two tone</div>
@property --bdr-two-tone-border-a {
syntax: "<angle>";
inherits: false;
initial-value: 0deg;
}
@property --bdr-two-tone-border-s {
syntax: "<percentage>";
inherits: false;
initial-value: 50%;
}
.bdr-two-tone-border {
--c: var(--bdr-color, #3b82f6);
font-size: var(--bdr-size, 16px);
position: relative;
display: grid;
place-items: center;
width: 15em;
height: 8.5em;
border-radius: 1em;
font-family: system-ui, sans-serif;
font-weight: 600;
--two: color-mix(in oklch, var(--c), #f59e0b 85%);
box-sizing: border-box;
border: 0.22em solid transparent;
background:
linear-gradient(color-mix(in srgb, var(--c) 10%, #0b0f19), color-mix(in srgb, var(--c) 10%, #0b0f19)) padding-box,
conic-gradient(from var(--bdr-two-tone-border-a), var(--c) 0 calc(var(--bdr-two-tone-border-s) - 3%), var(--two) calc(var(--bdr-two-tone-border-s) + 3%) 97%, var(--c)) border-box;
color: #f1f5f9;
animation:
bdr-two-tone-border-turn 8s linear infinite,
bdr-two-tone-border-tug 2.4s cubic-bezier(0.45, 0, 0.55, 1) infinite alternate;
}
@keyframes bdr-two-tone-border-turn {
to { --bdr-two-tone-border-a: 360deg; }
}
@keyframes bdr-two-tone-border-tug {
from { --bdr-two-tone-border-s: 28%; }
to { --bdr-two-tone-border-s: 72%; }
}
@media (prefers-reduced-motion: reduce) {
.bdr-two-tone-border, .bdr-two-tone-border *, .bdr-two-tone-border::before, .bdr-two-tone-border::after, .bdr-two-tone-border *::before, .bdr-two-tone-border *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}--bdr-color on the element or a parent.
Currently previewing #3b82f6.--bdr-size. Every other dimension is in
em, so the whole thing scales together. Currently previewing 16px.transition or animation
shorthand. Staggered delays are relative, so they keep their rhythm.