Blog · · Maxwell Prehoda
AI Product Launch Videos: A Prompt Template That Holds Up
Launch videos are where AI motion design pays for itself. A decent 30-second product video used to mean a freelancer, a week and a four-figure invoice. Now it's an afternoon. But only if you give the model the right material and a real structure. Otherwise you get a beautiful video that says nothing about your product.
The mistake almost everyone makes
The most common launch prompt in our Motion Prompts directory is the viral showreel prompt with a product name pasted in. It makes a reel about how good the model is at motion design, with your logo at the end. It looks great. It doesn't tell anyone what your product does.
A launch video has one job: a stranger watches it once, with the sound off, and knows what you made and why they'd want it. Everything below serves that.
Give it real material
The model will invent whatever you don't provide, and invented UI looks invented. Put these in the project folder before you write a word:
- Your logo as an SVG. If you only have a PNG, ask Claude to trace it.
- Screenshots of the three screens that matter most. Not twelve. Three.
- Your landing page URL or copy. The real headline and feature names.
- Colors and font. A two-line text file is enough.
Some of the best entries go further and point Claude at the codebase itself. @aschapmann's prompt has it read the landing page and codebase to pull the real story, copy, colors, font and logo. @robj3d3 pointed it at a product roadmap to make a teaser for an upcoming feature.
The five beats
Every good launch video we've seen has the same skeleton, whether it's 20 seconds or 60. @alex_prompter's explainer prompt uses nearly the same five scenes.
- Hook. The problem in one line. Not your tagline. The thing a customer would complain about.
- Product enters. One clean moment where the product appears with nothing competing with it.
- Features. Two or three, one per scene, shown as the product doing something.
- Proof. One number or one quote. Real ones only.
- End card. Logo, tagline, URL, held long enough to read.
Show the UI working, not sitting there
Panning across a screenshot is the weakest thing you can do. Ask Claude to rebuild the key screens in code and animate them: a cursor clicks, a list fills in, a chart draws, a toast appears. It can recreate a UI from a screenshot well enough for a video, and rebuilt UI can move in ways a flat image can't.
@twoclipping's templates are the best examples of this in the directory. One element morphs through a button, a loader, a music player, a slider and a chart, all driven by a cursor on a beat grid.
A template that holds up
Ours, built from the patterns that worked. Fill in the brackets.
Act as a senior motion designer. Build a 30-second launch video for [product], for X and LinkedIn at 16:9.
Research first: read [landing page URL] and the files in this folder (logo.svg, screenshots, brand.md). Pull the real copy, colors, font and the three features that matter most. If the logo is a PNG, trace it to SVG.
Story, five beats:
1. Hook (0-4s): the problem, in one line a customer would actually say.
2. Product enters (4-8s): the logo or app window arrives. Nothing else on screen.
3. Features (8-22s): three scenes, one feature each. Rebuild the real UI in code and animate it doing the thing, driven by a cursor. One short caption per scene.
4. Proof (22-26s): one number or one customer quote, from the landing page.
5. End card (26-30s): logo, tagline, URL. Hold it.
Style: match the product. Springs with a small overshoot. Every caption stays up long enough to read twice. It has to make sense with the sound off.
Avoid: particles, glows, lens flares, stock-looking gradients, fake metrics.
Build: [one HTML file with every frame computed from seek(t) | Remotion]. 1920x1080, 60fps.
Then render it, check one frame per scene yourself, fix anything that overlaps, clips or feels rushed, and only then show me. Thirty seconds is a good default. Under 20 is hard to fit three features into. Over 45 and people stop watching before the end card.
Use a skill if you'll do this often
Skills are folders of instructions Claude Code loads when they're relevant. Two MIT-licensed ones in the directory are built for exactly this:
- @anthonyriera's product film skill: a Remotion workflow that starts with quick discovery of your rules files and tokens, then plans the film before building it.
- @LexnLin's cinetic: treats the video as a short film, not an animated web page, with picture, copy and sound planned together.
Copy the skill folder into .claude/skills/ in your project and ask for a launch video. The skill does the
structuring for you.
Before you post it
- Watch it on your phone, muted. If you can't follow it, nobody on a timeline will.
- Check the first frame. On most platforms it's your thumbnail.
- Read every number and claim out loud. Models will happily invent a "10x faster" if you let them.
- Export a 9:16 cut too if you're posting to Reels, Shorts or TikTok. Ask for it from the start, not as a crop.
Rendering and editing are covered in editing and exporting AI motion to MP4. For more launch examples, filter the directory by Product UI. There are close to a hundred, each with the creator's video next to the prompt.