AI CSS Animations

Snake Spinner

A thick head leads a body that tapers to a fine tail, slithering round the circle as it speeds up and slows down. Six stacked arcs share one eased keyframe, each a beat behind and a little thinner.

Also known as: tapered arc spinner, slithering loader, tail chasing spinner.

HTML

<svg class="ldr-snake-spinner" viewBox="0 0 48 48" role="status" aria-label="Loading">
  <circle style="--i: 0" cx="24" cy="24" r="19" pathLength="100"></circle>
  <circle style="--i: 1" cx="24" cy="24" r="19" pathLength="100"></circle>
  <circle style="--i: 2" cx="24" cy="24" r="19" pathLength="100"></circle>
  <circle style="--i: 3" cx="24" cy="24" r="19" pathLength="100"></circle>
  <circle style="--i: 4" cx="24" cy="24" r="19" pathLength="100"></circle>
  <circle style="--i: 5" cx="24" cy="24" r="19" pathLength="100"></circle>
</svg>

CSS

.ldr-snake-spinner {
  --s: var(--ldr-size, 48px);
  --c: var(--ldr-color, #3b82f6);
  width: var(--s);
  height: var(--s);
}
.ldr-snake-spinner circle {
  fill: none;
  stroke: var(--c);
  stroke-width: calc(6 - var(--i) * 0.9);
  stroke-linecap: round;
  stroke-dasharray: 16 84;
  transform-origin: center;
  animation: ldr-snake-spinner-slither 1.3s cubic-bezier(0.5, 0.1, 0.5, 0.9) infinite;
  animation-delay: calc((var(--i) - 5) * 0.05s);
}
@keyframes ldr-snake-spinner-slither {
  to { transform: rotate(360deg); }
}

@media (prefers-reduced-motion: reduce) {
  .ldr-snake-spinner, .ldr-snake-spinner *, .ldr-snake-spinner::before, .ldr-snake-spinner::after, .ldr-snake-spinner *::before, .ldr-snake-spinner *::after {
    animation-duration: 3s;
  }
}

Customizing this loader

  • Color: set --ldr-color on the element or a parent. Currently previewing #3b82f6.
  • Size: set --ldr-size. Every dimension in the snippet is derived from it. Currently previewing 64px.
  • Speed: change the duration on the animation shorthand. Delays on the children are relative, so they keep their rhythm.
  • Accessibility: the root carries role="status" and an aria-label so screen readers announce the wait. The reduced-motion rule at the end slows the animation for users who asked for less motion.

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