A four-dot snake steps through a four by four grid of faint dots on a path that visits every cell, just like the old phone game. steps() timing keeps every move a clean jump.
Also known as: snake game loader, retro snake loading animation, dot matrix snake.
<div class="ldr-snake-dots" role="status" aria-label="Loading"> <span style="--k:0"></span><span style="--k:1"></span><span style="--k:2"></span><span style="--k:3"></span> </div>
.ldr-snake-dots {
--s: var(--ldr-size, 48px);
--c: var(--ldr-color, #3b82f6);
--u: calc(var(--s) / 4);
position: relative;
width: var(--s);
height: var(--s);
background: radial-gradient(circle closest-side, color-mix(in srgb, var(--ldr-color, #3b82f6) 22%, transparent) 66%, transparent 72%) 0 0 / 25% 25%;
}
.ldr-snake-dots span {
position: absolute;
top: calc(var(--u) * 0.16);
left: calc(var(--u) * 0.16);
width: calc(var(--u) * 0.68);
height: calc(var(--u) * 0.68);
border-radius: 50%;
background: var(--c);
opacity: calc(1 - var(--k) * 0.22);
animation: ldr-snake-dots-move 2.24s steps(1, end) infinite;
animation-delay: calc(var(--k) * 0.14s - 2.24s);
}
@keyframes ldr-snake-dots-move {
0%, 100% { transform: translate(0, 0); }
6.25% { transform: translate(var(--u), 0); }
12.5% { transform: translate(calc(var(--u) * 2), 0); }
18.75% { transform: translate(calc(var(--u) * 3), 0); }
25% { transform: translate(calc(var(--u) * 3), var(--u)); }
31.25% { transform: translate(calc(var(--u) * 3), calc(var(--u) * 2)); }
37.5% { transform: translate(calc(var(--u) * 3), calc(var(--u) * 3)); }
43.75% { transform: translate(calc(var(--u) * 2), calc(var(--u) * 3)); }
50% { transform: translate(var(--u), calc(var(--u) * 3)); }
56.25% { transform: translate(0, calc(var(--u) * 3)); }
62.5% { transform: translate(0, calc(var(--u) * 2)); }
68.75% { transform: translate(var(--u), calc(var(--u) * 2)); }
75% { transform: translate(calc(var(--u) * 2), calc(var(--u) * 2)); }
81.25% { transform: translate(calc(var(--u) * 2), var(--u)); }
87.5% { transform: translate(var(--u), var(--u)); }
93.75% { transform: translate(0, var(--u)); }
}
@media (prefers-reduced-motion: reduce) {
.ldr-snake-dots, .ldr-snake-dots *, .ldr-snake-dots::before, .ldr-snake-dots::after, .ldr-snake-dots *::before, .ldr-snake-dots *::after {
animation-duration: 3s;
}
}--ldr-color on the element or a parent.
Currently previewing #3b82f6.--ldr-size. Every dimension in the snippet is
derived from it. Currently previewing 64px.animation shorthand.
Delays on the children are relative, so they keep their rhythm.role="status" and an
aria-label so screen readers announce the wait. The reduced-motion rule
at the end slows the animation for users who asked for less motion.