AI CSS Animations

Sliding Puzzle Loader

Three tiles shuffle around a two by two board, each sliding into the empty slot in turn like a sliding puzzle. One keyframe; negative delays put each tile at its own point in the loop.

Also known as: sliding squares loader, sliding tiles loader, 15 puzzle loader.

HTML

<div class="ldr-sliding-puzzle" role="status" aria-label="Loading">
  <span></span><span></span><span></span>
</div>

CSS

.ldr-sliding-puzzle {
  --s: var(--ldr-size, 48px);
  --c: var(--ldr-color, #3b82f6);
  --p: calc(var(--s) * 0.48);
  position: relative;
  width: var(--s);
  height: var(--s);
  border-radius: calc(var(--s) / 8);
  background: color-mix(in srgb, var(--ldr-color, #3b82f6) 12%, transparent);
}
.ldr-sliding-puzzle span {
  position: absolute;
  top: calc(var(--s) * 0.04);
  left: calc(var(--s) * 0.04);
  width: calc(var(--s) * 0.44);
  height: calc(var(--s) * 0.44);
  border-radius: calc(var(--s) / 12);
  background: var(--c);
  animation: ldr-sliding-puzzle-slide 3.6s cubic-bezier(0.65, 0, 0.35, 1) infinite;
}
.ldr-sliding-puzzle span:nth-child(2) {
  background: color-mix(in srgb, var(--c) 62%, #fff);
  animation-delay: -2.4s;
}
.ldr-sliding-puzzle span:nth-child(3) {
  background: color-mix(in srgb, var(--c) 70%, #000);
  animation-delay: -1.2s;
}
@keyframes ldr-sliding-puzzle-slide {
  0%        { transform: translate(0, 0); }
  5%, 25%   { transform: translate(0, var(--p)); }
  30%, 50%  { transform: translate(var(--p), var(--p)); }
  55%, 75%  { transform: translate(var(--p), 0); }
  80%, 100% { transform: translate(0, 0); }
}

@media (prefers-reduced-motion: reduce) {
  .ldr-sliding-puzzle, .ldr-sliding-puzzle *, .ldr-sliding-puzzle::before, .ldr-sliding-puzzle::after, .ldr-sliding-puzzle *::before, .ldr-sliding-puzzle *::after {
    animation-duration: 3s;
  }
}

Customizing this loader

  • Color: set --ldr-color on the element or a parent. Currently previewing #3b82f6.
  • Size: set --ldr-size. Every dimension in the snippet is derived from it. Currently previewing 64px.
  • Speed: change the duration on the animation shorthand. Delays on the children are relative, so they keep their rhythm.
  • Accessibility: the root carries role="status" and an aria-label so screen readers announce the wait. The reduced-motion rule at the end slows the animation for users who asked for less motion.

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