Ten separate blocks light up one at a time with a small springy pop, hold full for a beat, then switch off in the same order. Each block is one span with an --i index for its delay.
Also known as: step progress bar, block progress bar, chunked loading bar.
<div class="ldr-segmented-progress-bar" role="progressbar" aria-label="Loading"> <span style="--i: 0"></span><span style="--i: 1"></span><span style="--i: 2"></span><span style="--i: 3"></span><span style="--i: 4"></span> <span style="--i: 5"></span><span style="--i: 6"></span><span style="--i: 7"></span><span style="--i: 8"></span><span style="--i: 9"></span> </div>
.ldr-segmented-progress-bar {
--s: var(--ldr-size, 48px);
--c: var(--ldr-color, #3b82f6);
display: flex;
gap: calc(var(--s) / 12);
width: calc(var(--s) * 6);
}
.ldr-segmented-progress-bar span {
position: relative;
flex: 1;
height: calc(var(--s) / 3.5);
border-radius: calc(var(--s) / 16);
background: color-mix(in srgb, var(--ldr-color, #3b82f6) 14%, transparent);
}
.ldr-segmented-progress-bar span::before {
content: "";
position: absolute;
inset: 0;
border-radius: inherit;
background: var(--c);
opacity: 0;
animation: ldr-segmented-progress-bar-light 3.6s calc(var(--i) * 0.15s) infinite;
}
@keyframes ldr-segmented-progress-bar-light {
0% { opacity: 0; transform: scaleY(0.3); animation-timing-function: cubic-bezier(0.3, 1.8, 0.6, 1); }
5% { opacity: 1; transform: scaleY(1); }
60% { opacity: 1; transform: scale(1); animation-timing-function: ease-in; }
66% { opacity: 0; transform: scale(0.8, 0.6); }
100% { opacity: 0; transform: scaleY(0.3); }
}
@media (prefers-reduced-motion: reduce) {
.ldr-segmented-progress-bar, .ldr-segmented-progress-bar *, .ldr-segmented-progress-bar::before, .ldr-segmented-progress-bar::after, .ldr-segmented-progress-bar *::before, .ldr-segmented-progress-bar *::after {
animation-duration: 3s;
}
}--ldr-color on the element or a parent.
Currently previewing #3b82f6.--ldr-size. Every dimension in the snippet is
derived from it. Currently previewing 64px.animation shorthand.
Delays on the children are relative, so they keep their rhythm.role="status" and an
aria-label so screen readers announce the wait. The reduced-motion rule
at the end slows the animation for users who asked for less motion.