AI CSS Animations

Pac-Man Loader

A chomping Pac-Man eats a trail of dots that drift toward its mouth. Two rotating half-circles and three fading dots, all CSS.

Also known as: pacman animation, chomping loader.

HTML

<div class="ldr-pacman" role="status" aria-label="Loading">
  <span></span><span></span><span></span>
</div>

CSS

.ldr-pacman {
  --s: var(--ldr-size, 48px);
  --c: var(--ldr-color, #3b82f6);
  position: relative;
  width: calc(var(--s) * 2);
  height: var(--s);
}
.ldr-pacman::before,
.ldr-pacman::after {
  content: "";
  position: absolute;
  left: 0;
  width: var(--s);
  height: calc(var(--s) / 2);
  background: var(--c);
}
.ldr-pacman::before {
  top: 0;
  border-radius: var(--s) var(--s) 0 0;
  transform-origin: 50% 100%;
  animation: ldr-pacman-top 0.5s ease-in-out infinite alternate;
}
.ldr-pacman::after {
  top: 50%;
  border-radius: 0 0 var(--s) var(--s);
  transform-origin: 50% 0;
  animation: ldr-pacman-bottom 0.5s ease-in-out infinite alternate;
}
.ldr-pacman span {
  position: absolute;
  top: calc(50% - var(--s) / 12);
  right: 0;
  width: calc(var(--s) / 6);
  height: calc(var(--s) / 6);
  border-radius: 50%;
  background: color-mix(in srgb, var(--ldr-color, #3b82f6) 55%, transparent);
  animation: ldr-pacman-dot 1.5s linear infinite;
}
.ldr-pacman span:nth-child(2) { animation-delay: -0.5s; }
.ldr-pacman span:nth-child(3) { animation-delay: -1s; }
@keyframes ldr-pacman-top    { to { transform: rotate(-35deg); } }
@keyframes ldr-pacman-bottom { to { transform: rotate(35deg); } }
@keyframes ldr-pacman-dot {
  from { transform: translateX(0); opacity: 1; }
  to   { transform: translateX(calc(var(--s) * -0.9)); opacity: 0; }
}

@media (prefers-reduced-motion: reduce) {
  .ldr-pacman, .ldr-pacman *, .ldr-pacman::before, .ldr-pacman::after {
    animation-duration: 3s;
  }
}

Customizing this loader

  • Color: set --ldr-color on the element or a parent. Currently previewing #3b82f6.
  • Size: set --ldr-size. Every dimension in the snippet is derived from it. Currently previewing 64px.
  • Speed: change the duration on the animation shorthand. Delays on the children are relative, so they keep their rhythm.
  • Accessibility: the root carries role="status" and an aria-label so screen readers announce the wait. The reduced-motion rule at the end slows the animation for users who asked for less motion.

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