A wireframe globe spins in a cone of light above a projector, with scanlines rolling through it and the odd glitch. Meridians are ellipses squeezed with scaleX, so there is no 3D transform at all.
Also known as: hologram projector animation, sci-fi globe loader, holographic globe.
<div class="ldr-hologram" role="status" aria-label="Loading"><span class="ldr-hologram-globe"></span></div>
.ldr-hologram {
--s: var(--ldr-size, 48px);
--c: var(--ldr-color, #3b82f6);
position: relative;
width: calc(var(--s) * 1.2);
height: calc(var(--s) * 1.3);
}
.ldr-hologram::before {
content: "";
position: absolute;
top: 10%;
left: 0;
right: 0;
bottom: calc(var(--s) * 0.08);
clip-path: polygon(0 0, 100% 0, 68% 100%, 32% 100%);
background: linear-gradient(to top, color-mix(in srgb, var(--ldr-color, #3b82f6) 45%, transparent), transparent 90%);
animation: ldr-hologram-flicker 3s steps(1, end) infinite;
}
.ldr-hologram::after {
content: "";
position: absolute;
bottom: 0;
left: 50%;
width: calc(var(--s) * 0.5);
height: calc(var(--s) * 0.16);
margin-left: calc(var(--s) * -0.25);
border-radius: 50%;
background: var(--c);
box-shadow: 0 0 calc(var(--s) / 5) color-mix(in srgb, var(--ldr-color, #3b82f6) 60%, transparent);
}
.ldr-hologram-globe {
--line: calc(var(--s) / 28);
position: absolute;
top: 0;
left: 50%;
box-sizing: border-box;
width: calc(var(--s) * 0.74);
height: calc(var(--s) * 0.74);
margin-left: calc(var(--s) * -0.37);
border: var(--line) solid var(--c);
border-radius: 50%;
background: linear-gradient(transparent calc(50% - var(--line) / 2), var(--c) 0 calc(50% + var(--line) / 2), transparent 0), color-mix(in srgb, var(--ldr-color, #3b82f6) 14%, transparent);
-webkit-mask: repeating-linear-gradient(#000 0 calc(var(--s) / 40), rgba(0, 0, 0, 0.35) 0 calc(var(--s) / 20));
mask: repeating-linear-gradient(#000 0 calc(var(--s) / 40), rgba(0, 0, 0, 0.35) 0 calc(var(--s) / 20));
animation: ldr-hologram-glitch 3s steps(1, end) infinite, ldr-hologram-scan 1.2s linear infinite;
}
.ldr-hologram-globe::before,
.ldr-hologram-globe::after {
content: "";
position: absolute;
inset: 0;
border: var(--line) solid var(--c);
border-radius: 50%;
animation: ldr-hologram-spin 2.4s ease-in-out infinite;
}
.ldr-hologram-globe::after {
animation-delay: -1.2s;
}
@keyframes ldr-hologram-spin {
0%, 100% { transform: scaleX(1); }
50% { transform: scaleX(-1); }
}
@keyframes ldr-hologram-scan {
from { -webkit-mask-position: 0 0; mask-position: 0 0; }
to { -webkit-mask-position: 0 calc(var(--s) / 20); mask-position: 0 calc(var(--s) / 20); }
}
@keyframes ldr-hologram-glitch {
0% { transform: none; opacity: 1; }
60% { transform: translateX(calc(var(--s) * 0.05)) skewX(-10deg); opacity: 0.6; }
62% { transform: translateX(calc(var(--s) * -0.03)); opacity: 1; }
64% { transform: none; }
86% { transform: translateX(calc(var(--s) * 0.02)); opacity: 0.75; }
87% { transform: none; opacity: 1; }
}
@keyframes ldr-hologram-flicker {
0% { opacity: 1; }
60% { opacity: 0.45; }
64% { opacity: 1; }
86% { opacity: 0.7; }
87% { opacity: 1; }
}
@media (prefers-reduced-motion: reduce) {
.ldr-hologram, .ldr-hologram *, .ldr-hologram::before, .ldr-hologram::after, .ldr-hologram *::before, .ldr-hologram *::after {
animation-duration: 3s;
}
}--ldr-color on the element or a parent.
Currently previewing #3b82f6.--ldr-size. Every dimension in the snippet is
derived from it. Currently previewing 64px.animation shorthand.
Delays on the children are relative, so they keep their rhythm.role="status" and an
aria-label so screen readers announce the wait. The reduced-motion rule
at the end slows the animation for users who asked for less motion.