Three block pieces fall into a small well, one snapping a quarter turn and one shifting a column on the way, lock into a square with a thud, then flash and clear like a finished line.
Also known as: tetris loader, stacking blocks loader, block puzzle loader.
<div class="ldr-falling-blocks" role="status" aria-label="Loading">
<div class="ldr-falling-blocks-stack">
<div class="ldr-falling-blocks-piece"><span style="--x: 0; --y: 2"></span><span style="--x: 1; --y: 2"></span><span style="--x: 2; --y: 2"></span></div>
<div class="ldr-falling-blocks-piece"><span style="--x: 0; --y: 0"></span><span style="--x: 0; --y: 1"></span><span style="--x: 1; --y: 1"></span></div>
<div class="ldr-falling-blocks-piece"><span style="--x: 1; --y: 0"></span><span style="--x: 2; --y: 0"></span><span style="--x: 2; --y: 1"></span></div>
</div>
</div>.ldr-falling-blocks {
--s: var(--ldr-size, 48px);
--c: var(--ldr-color, #3b82f6);
--p: calc(var(--s) * 0.32);
position: relative;
width: var(--s);
height: var(--s);
padding: calc(var(--s) * 0.02);
border-radius: calc(var(--s) / 14);
box-shadow: inset 0 calc(var(--s) / -22) 0 color-mix(in srgb, var(--ldr-color, #3b82f6) 22%, transparent);
animation: ldr-falling-blocks-thud 3.2s infinite;
}
.ldr-falling-blocks-stack {
position: relative;
width: 100%;
height: 100%;
animation: ldr-falling-blocks-clear 3.2s linear infinite;
}
.ldr-falling-blocks-piece {
--f: var(--c);
position: absolute;
inset: 0;
}
.ldr-falling-blocks-piece span {
position: absolute;
left: calc(var(--x) * var(--p));
top: calc(var(--y) * var(--p));
width: calc(var(--p) - var(--s) * 0.03);
height: calc(var(--p) - var(--s) * 0.03);
border-radius: calc(var(--s) / 28);
background: var(--f);
}
.ldr-falling-blocks-piece:nth-child(1) {
animation: ldr-falling-blocks-drop1 3.2s infinite;
}
.ldr-falling-blocks-piece:nth-child(2) {
--f: color-mix(in srgb, var(--c) 60%, #fff);
transform-origin: 33.3% 33.3%;
animation: ldr-falling-blocks-drop2 3.2s infinite, ldr-falling-blocks-snap 3.2s step-end infinite;
}
.ldr-falling-blocks-piece:nth-child(3) {
--f: color-mix(in srgb, var(--c) 68%, #000);
animation: ldr-falling-blocks-drop3 3.2s infinite, ldr-falling-blocks-shift 3.2s step-end infinite;
}
@keyframes ldr-falling-blocks-drop1 {
0% { translate: 0 calc(var(--p) * -1.9); opacity: 0; }
3% { translate: 0 calc(var(--p) * -1.75); opacity: 1; animation-timing-function: cubic-bezier(0.55, 0, 1, 0.45); }
11%, 100% { translate: 0 0; opacity: 1; }
}
@keyframes ldr-falling-blocks-drop2 {
0%, 19% { translate: 0 calc(var(--p) * -1.9); opacity: 0; }
22% { translate: 0 calc(var(--p) * -1.75); opacity: 1; animation-timing-function: cubic-bezier(0.55, 0, 1, 0.45); }
30%, 100% { translate: 0 0; opacity: 1; }
}
@keyframes ldr-falling-blocks-drop3 {
0%, 38% { translate: 0 calc(var(--p) * -1.9); opacity: 0; }
41% { translate: 0 calc(var(--p) * -1.75); opacity: 1; animation-timing-function: cubic-bezier(0.55, 0, 1, 0.45); }
49%, 100% { translate: 0 0; opacity: 1; }
}
@keyframes ldr-falling-blocks-snap {
0% { rotate: -90deg; }
26%, 100% { rotate: 0deg; }
}
@keyframes ldr-falling-blocks-shift {
0% { transform: translateX(calc(var(--p) * -1)); }
45%, 100% { transform: translateX(0); }
}
@keyframes ldr-falling-blocks-thud {
0%, 11%, 15%, 30%, 34%, 49%, 53%, 100% { transform: translateY(0); }
12%, 31%, 50% { transform: translateY(calc(var(--s) * 0.04)); }
}
@keyframes ldr-falling-blocks-clear {
0%, 68% { opacity: 1; transform: translateY(0); }
72% { opacity: 0.25; }
76% { opacity: 1; }
80% { opacity: 0.25; }
84% { opacity: 1; transform: translateY(0); animation-timing-function: cubic-bezier(0.55, 0, 1, 0.45); }
94%, 100% { opacity: 0; transform: translateY(calc(var(--p) * 0.5)); }
}
@media (prefers-reduced-motion: reduce) {
.ldr-falling-blocks, .ldr-falling-blocks *, .ldr-falling-blocks::before, .ldr-falling-blocks::after, .ldr-falling-blocks *::before, .ldr-falling-blocks *::after {
animation-duration: 3s;
}
}--ldr-color on the element or a parent.
Currently previewing #3b82f6.--ldr-size. Every dimension in the snippet is
derived from it. Currently previewing 64px.animation shorthand.
Delays on the children are relative, so they keep their rhythm.role="status" and an
aria-label so screen readers announce the wait. The reduced-motion rule
at the end slows the animation for users who asked for less motion.