Glass
Frosted, then a little brighter on hover.
A frosted-glass card whose blur and border brighten on hover. The frost comes from backdrop-filter, so it looks best over a colorful or busy background.
Also known as: glassmorphism hover, frosted card, blur card.
Frosted, then a little brighter on hover.
<article class="hfx-card-glass"> <h3>Glass</h3> <p>Frosted, then a little brighter on hover.</p> </article>
.hfx-card-glass {
--c: var(--hfx-color, #3b82f6);
font-size: var(--hfx-size, 16px);
width: 15em;
padding: 1.2em 1.3em;
border-radius: 0.9em;
border: 1px solid color-mix(in srgb, var(--c) 30%, transparent);
background: color-mix(in srgb, var(--c) 10%, transparent);
-webkit-backdrop-filter: blur(6px);
backdrop-filter: blur(6px);
color: var(--c);
font-family: system-ui, sans-serif;
transition: background-color 0.3s ease, border-color 0.3s ease, transform 0.3s ease;
}
.hfx-card-glass:hover {
background: color-mix(in srgb, var(--c) 18%, transparent);
border-color: color-mix(in srgb, var(--c) 60%, transparent);
transform: translateY(-0.2em);
}
.hfx-card-glass h3 { margin: 0 0 0.3em; font-size: 1.1em; }
.hfx-card-glass p { margin: 0; font-size: 0.85em; opacity: 0.8; }
@media (prefers-reduced-motion: reduce) {
.hfx-card-glass, .hfx-card-glass *, .hfx-card-glass::before, .hfx-card-glass::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}--hfx-color on the element or a parent.
Currently previewing #3b82f6.--hfx-size. Every other dimension is in
em, so the whole thing scales together. Currently previewing 16px.transition or animation
shorthand. Staggered delays are relative, so they keep their rhythm.