Four corner brackets frame a tinted button. On hover they spring outward with a little overshoot, like a viewfinder widening, and the tint deepens. The brackets are eight gradients on one pseudo.
Also known as: corner border hover, viewfinder button, bracket corners css.
<button class="btn-corner-brackets">Scan code</button>
.btn-corner-brackets {
--c: var(--btn-color, #3b82f6);
display: inline-flex;
align-items: center;
justify-content: center;
gap: 0.5em;
font: 600 var(--btn-size, 18px)/1.2 system-ui, sans-serif;
cursor: pointer;
position: relative;
padding: 0.85em 1.8em;
border: 0;
border-radius: 0.2em;
background-color: color-mix(in srgb, var(--c) 8%, transparent);
color: var(--c);
transition: background-color 0.3s ease;}
.btn-corner-brackets::before {
content: "";
position: absolute;
inset: 0;
background:
linear-gradient(var(--c) 0 0) top left / 0.75em 2px,
linear-gradient(var(--c) 0 0) top left / 2px 0.75em,
linear-gradient(var(--c) 0 0) top right / 0.75em 2px,
linear-gradient(var(--c) 0 0) top right / 2px 0.75em,
linear-gradient(var(--c) 0 0) bottom left / 0.75em 2px,
linear-gradient(var(--c) 0 0) bottom left / 2px 0.75em,
linear-gradient(var(--c) 0 0) bottom right / 0.75em 2px,
linear-gradient(var(--c) 0 0) bottom right / 2px 0.75em;
background-repeat: no-repeat;
pointer-events: none;
transition: inset 0.4s cubic-bezier(0.34, 1.56, 0.64, 1);
}
.btn-corner-brackets:is(:hover, :focus-visible) { background-color: color-mix(in srgb, var(--c) 16%, transparent); }
.btn-corner-brackets:is(:hover, :focus-visible)::before { inset: -0.45em -0.6em; }
@media (prefers-reduced-motion: reduce) {
.btn-corner-brackets, .btn-corner-brackets *, .btn-corner-brackets::before, .btn-corner-brackets::after, .btn-corner-brackets *::before, .btn-corner-brackets *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}--btn-color on the element or a parent.
Currently previewing #3b82f6.--btn-size. Every other dimension is in
em, so the whole thing scales together. Currently previewing 18px.transition or animation
shorthand. Staggered delays are relative, so they keep their rhythm.