A field of isometric cubes whose light slowly circles around, so the cubes seem to flip between popping out and caving in. Three masked face layers cross fade with opacity only.
Also known as: tumbling blocks pattern css, 3d cubes pattern background, isometric pattern animation.
<div class="bgx-isometric-cubes" aria-hidden="true"> <span class="bgx-isometric-cubes-top"></span> <span class="bgx-isometric-cubes-left"></span> <span class="bgx-isometric-cubes-right"></span> </div>
.bgx-isometric-cubes {
--c: var(--bgx-color, #3b82f6);
font-size: var(--bgx-size, 16px);
position: absolute;
inset: 0;
overflow: hidden;
--tw: 2.1651em;
--th: 3.75em;
background: color-mix(in srgb, var(--c) 70%, #0a0c12);
}
.bgx-isometric-cubes span {
position: absolute;
inset: 0;
background: color-mix(in srgb, var(--c) 45%, #0a0c12);
-webkit-mask: var(--face) 0 0 / var(--tw) var(--th);
mask: var(--face) 0 0 / var(--tw) var(--th);
}
.bgx-isometric-cubes span::after {
content: "";
position: absolute;
inset: 0;
background: color-mix(in srgb, var(--c) 45%, #fff);
opacity: var(--lit);
animation: bgx-isometric-cubes-light 6s ease-in-out var(--lag, 0s) infinite;
}
.bgx-isometric-cubes-top {
--lit: 1;
--face: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 17.32 30' preserveAspectRatio='none'%3E%3Cpath d='M0 5L8.66 10L0 15L-8.66 10ZM17.32 5L25.98 10L17.32 15L8.66 10ZM8.66 20L17.32 25L8.66 30L0 25Z' stroke='%23000' stroke-width='.3'/%3E%3C/svg%3E");
}
.bgx-isometric-cubes-left {
--face: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 17.32 30' preserveAspectRatio='none'%3E%3Cpath d='M0 -5L8.66 0L8.66 10L0 5ZM8.66 10L17.32 15L17.32 25L8.66 20ZM0 25L8.66 30L8.66 40L0 35Z' stroke='%23000' stroke-width='.3'/%3E%3C/svg%3E");
}
.bgx-isometric-cubes-right {
--face: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 17.32 30' preserveAspectRatio='none'%3E%3Cpath d='M8.66 0L17.32 -5L17.32 5L8.66 10ZM0 15L8.66 10L8.66 20L0 25ZM8.66 30L17.32 25L17.32 35L8.66 40Z' stroke='%23000' stroke-width='.3'/%3E%3C/svg%3E");
}
.bgx-isometric-cubes-left { --lag: -2s; --lit: 0.4; }
.bgx-isometric-cubes-right { --lag: -4s; --lit: 0; }
@keyframes bgx-isometric-cubes-light {
0%, 100% { opacity: 1; }
33% { opacity: 0.4; }
66% { opacity: 0; }
}
@media (prefers-reduced-motion: reduce) {
.bgx-isometric-cubes, .bgx-isometric-cubes *, .bgx-isometric-cubes::before, .bgx-isometric-cubes::after, .bgx-isometric-cubes *::before, .bgx-isometric-cubes *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}--bgx-color on the element or a parent.
Currently previewing #3b82f6.--bgx-size. Every other dimension is in
em, so the whole thing scales together. Currently previewing 16px.transition or animation
shorthand. Staggered delays are relative, so they keep their rhythm.